鑒于諾基亞(微軟移動這個沒人用的手機)開發者比較少,cocos2dx移植方面更是少的問題,總結一下WP8移植方面的資料,希望對大家有用,自己也當作筆記留念。
1、WP8方面有兩種方式創建項目,HelloCpp和TestCpp就是這樣,XAML方式和純c++方式。最好選擇xaml方式,因為你有可能會c++和c#進行交互。廢話不說,有圖有真相。
2、說到c++和c#交互,其實叫C++/CX(C++/CX其實是微軟在Win8開發平臺下,對C++語言的一種擴展),下面就講述其用法,概念可以去百度。
a) c++調用c#,比如我想獲得該諾基亞的UniqueID,直接上代碼吧,了解c#委托的童鞋應該不難理解,if...baidu...
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//WP8DataManager.h
#ifndef __WP8DataManager_H__
#define __WP8DataManager_H__
namespace PhoneDirect3DXamlAppComponent
{
public delegate Platform::String^ GetUniqueIDDelegate();
public ref class WP8DataManager sealed
{
public:
WP8DataManager(void)
{
}
///DeviceInfo
//此方法將在c#中調用
void SetGetUniqueIDDelegate(GetUniqueIDDelegate^ del)
{
m_getUniqueIDDelegate = del;
}
//獲得的id,c++直接調用
Platform::String^ GetUniqueID()
{
if(m_getUniqueIDDelegate)
{
return m_getUniqueIDDelegate->Invoke();
}
return "";
}
///DeviceInfo end
private:
property static GetUniqueIDDelegate^ m_getUniqueIDDelegate;
};
}
#endif // __WP8DataManager_H__
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//MainPage.xaml.cs
namespace PhoneDirect3DXamlAppInterop
{
public partial class MainPage : PhoneApplicationPage
{
// other demo...
//datamanager
private WP8DataManager m_dataManager = null;
private void DrawingSurface_Loaded(object sender, RoutedEventArgs e)
{
if (m_d3dInterop == null)
{
//demo ......
}
if (m_dataManager == null)
{
m_dataManager = new WP8DataManager();
m_dataManager.SetGetUniqueIDDelegate(getUniqueID);
}
}
public String getUniqueID()
{
/*try {
byte[] uniqueIDbytes = (byte[])DeviceExtendedProperties.GetValue("DeviceUniqueId");
string uniqueID = System.Convert.ToBase64String(uniqueIDbytes);
}catch(Exception ex){
MessageBox.Show(ex.Message, "Failed", MessageBoxButton.OK);
}*/
return "abc";
}
}
}
****************************************************************************
//your cpp demo
PhoneDirect3DXamlAppComponent::WP8DataManager^ manager = ref new PhoneDirect3DXamlAppComponent::WP8DataManager();
Platform::String^ id = manager->GetUniqueID();
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b) c#調用c++,比如自己添加了一個EditBox和一個Button,通過代碼將EditBox中的值返回給c++中,詳見Demo,我的例子是輸入一個兌換碼然后返回給c++部分
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//MainPage.xaml.cs
//此處為c#調用,當button按鍵觸發時
m_d3dInterop.OnWP8RedeemResult(WP8RedeemEventType.WP8RedeemSuccess,"110");
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//Direct3DInterop.h
void OnWP8RedeemResult(WP8RedeemEventType type,Platform::String^ code);
//Direct3DInterop.cpp
void Direct3DInterop::OnWP8RedeemResult(WP8RedeemEventType type,Platform::String^ code)
{
std::lock_guard<std::mutex> guard(mMutex);
std::shared_ptr<WP8RedeemEvent> e(new WP8RedeemEvent(type,code));
mInputEvents.push(e);
}
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//WP8DataEvent.h
#ifndef __WP8DATA_EVENT__
#define __WP8DATA_EVENT__
#include <agile.h>
#include "../InputEvent.h"
ref class Cocos2dRenderer;
namespace PhoneDirect3DXamlAppComponent
{
public enum class WP8RedeemEventType{
WP8RedeemFailed,
WP8RedeemSuccess
};
class WP8RedeemEvent: public InputEvent
{
public:
WP8RedeemEvent(WP8RedeemEventType type,Platform::String^ code);
WP8RedeemEvent(WP8RedeemEventType type);
virtual void execute(Cocos2dRenderer ^ renderer);
private:
Platform::Agile<Platform::String> m_code;
WP8RedeemEventType m_type;
};
}
#endif // #ifndef __WP8DATA_EVENT__
****************************************************************************
//WP8DataEvent.cpp
#include "WP8DataEvent.h"
#include "../Cocos2dRenderer.h"
namespace PhoneDirect3DXamlAppComponent
{
WP8RedeemEvent::WP8RedeemEvent(WP8RedeemEventType type,Platform::String^ code)
:m_type(type),m_code(code)
{
}
WP8RedeemEvent::WP8RedeemEvent(WP8RedeemEventType type)
:m_type(type)
{
}
void WP8RedeemEvent::execute(Cocos2dRenderer ^ renderer)
{
switch(m_type)
{
case WP8RedeemEventType::WP8RedeemSuccess:
renderer->nativeRedeemSuccess(m_code.Get());
break;
case WP8RedeemEventType::WP8RedeemFailed:
renderer->nativeRedeemFailed();
break;
default:
break;
}
}
}
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//Cocos2dRenderer.h
void nativeRedeemFailed();
void nativeRedeemSuccess(Platform::String^ code);
//Cocos2dRenderer.cpp
void Cocos2dRenderer::nativeRedeemFailed()
{
//c++ code
CCLog("nativeRedeemFailed");
}
void Cocos2dRenderer::nativeRedeemSuccess(Platform::String^ code)
{
//c++ code
CCLog("nativeRedeemSuccess code=%s",cocos2d::WP8Tran::pstos(code).c_str());
}
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3、通常c#是用的字符串類型是Platform::String^,需要轉換為std::string。以下的方法可以任意直接轉化,是不是很方便呢
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NS_CC_BEGIN
class CC_DLL WP8Tran
{
public:
static std::string tranChina(const char * str);
static Platform::String^ tranChinatops(std::string str);
static std::wstring stows(std::string s);
static Platform::String^ stops(std::string s);
static std::string wstos(std::wstring ws);
static std::string pstos(Platform::String^ ps);
};
NS_CC_END
****************************************************************************
NS_CC_BEGIN
#define MAX_LEN (16*1024 + 1)
std::string WP8Tran::tranChina(const char * pszFormat)
{
char szBuf[MAX_LEN];
strcpy(szBuf,pszFormat);
WCHAR wszBuf[MAX_LEN] = {0};
MultiByteToWideChar(CP_UTF8, 0, szBuf, -1, wszBuf, sizeof(wszBuf));
OutputDebugStringW(wszBuf);
OutputDebugStringW(L"\n");
WideCharToMultiByte(CP_ACP, 0, wszBuf, sizeof(wszBuf), szBuf, sizeof(szBuf), NULL, FALSE);
return szBuf;
}
Platform::String^ tranChinatops(std::string str)
{
//return ref new Platform::String(cocos2d::WP8Tran::stows(cocos2d::WP8Tran::tranChina(str.c_str())).c_str());
return WP8Tran::stops(WP8Tran::tranChina(str.c_str()));
}
std::wstring WP8Tran::stows(std::string str)
{
setlocale(LC_ALL, "chs");
const char* _Source = str.c_str();
size_t _Dsize = str.size() + 1;
wchar_t *_Dest = new wchar_t[_Dsize];
wmemset(_Dest, 0, _Dsize);
mbstowcs(_Dest,_Source,_Dsize);
std::wstring result = _Dest;
delete []_Dest;
setlocale(LC_ALL, "C");
return result;
}
Platform::String^ WP8Tran::stops(std::string s)
{
return ref new Platform::String(stows(s).c_str());
}
std::string WP8Tran::wstos(std::wstring ws)
{
std::string s;
s.assign(ws.begin(), ws.end());
return s;
}
std::string WP8Tran::pstos(Platform::String^ ps)
{
return wstos(std::wstring(ps->Data()));
}
NS_CC_END